

I have little playtime because there is no true progress counter or world map or level list. The main complaint I could think of is that the level of polish on Lizzi Crossing is low. Especially sounds or a soundtrack, soothing visual effects and a main menu are absent. Any of Hexcells, Tametsi or Baba Is You do it better - granted they are paid, full releases. Lizzi Crossing has very little feedback to what you do, even no 'congratulations for reaching the stairs, here is the next level'.
#Hexcells sound muted full#
Lizzi Crossing only has a three-life counter (which maybe shouldn't even be there, or surviving with full counter should give a better 'completion' grade?). Enough games modify logic puzzles such as not to engage with the logic: revealing areas, placing bombs that remove tiles, potions that increase the amount of mistakes you can make, gold placed on tiles, enemies instead of mines. The minesweeper, nonogram and movement mechanics together provide about three times as many, if not more, ways to get to the exit. With any one mechanic, you're gonna have to solve the entire puzzle to go to the next level, and there are typically just a handful of entry points to get the next tiles solved. The freedom of each level is especially uncommon in logic puzzles. The per-level gameplay is robust and supports the logic puzzle rather than detracts from it. There also is no one answer, such that the more boring level slogs of minesweeper-likes are rarely experienced - you don't have to solve the whole thing! I particularly feel like I'm playing Baba Is You, that is there is a distinct sense of freedom in solving the puzzle and you're completely open to pick any of the options you feel will get you closest to the answer. The movement mechanic reminds of Sokoban games (even though you aren't pushing anything).

Your experience with minesweeper-likes and/or nonograms translates 1:1 into solving the respective steps of the puzzle. Surprisingly this freedom is not a problem, because you control a character that is bounded by the area clear of mines - restricting your puzzle solving to the 'inner area' of the nonogram. Reminds of Hexcells (Infinite) and Tametsi, except the puzzle is particularly over-determined.
